

He retired from the position as he believed he couldn't focus on the project at all times. He was formerly a senior developer, and was responsible for many room models along with the overhauled theme and design of the Light Containment Zone. Zackonark or Grimm was a contributor/developer/senior developer for SCP: Unity. He was the director of creature design and also modeled props for the game. He is responsible for many of the game's models and animations, especially for those of NPCs. This list is incomplete as of now and will be updated.įormer Developers/Contributors Aruspice Īruspice was a senior developer for SCP: Unity. All known translators will be listed here.
Translators are people who translate the game into a different language. He voiced the radio call in the starting room. Stealthy Zoroark or Graham Ruruku is a voice actor for SCP: Unity. Voice Actors are people who have voiced for the game.Ĭorvus, as well as being a senior developer, has made a majority of the game's voices, including the Core Room elevator, the radio call in Secure Storage S元-A, and SCP-983's voice. They are also the head of SCP: Unity's testing team. They work primarily on Patron Offices and the creation of patron props. Examples of their work are not documented, but are expected to come to fruition in the next major update.įestive is a developer for SCP: Unity. They work on environment design and are additionally a 3D modeling generalist. She is also responsible for environmental lighting, and as of 0.7 have improved the lighting in several rooms. She is the game's community manager, and runs SCP: Unity's social media and several parts of the game's discord. Jalokivet or Kepler is a developer for SCP: Unity. They have created concepts and blueprints, examples of which can be found on the Concept Art page. They create concept art for the game as well as room blueprints. They create concept art for the game, seen on the Concept Art page, as well as some other art for the game, such as the anniversary artwork used in Version 0.5.8. Pixel Puffin is a developer for SCP: Unity. Examples of their work can be found on the game's official Youtube channel. While not much of their work is currently in-game, in 0.8 they will have remade and replaced the animations of SCP-106 and SCP-939. He is responsible for some UI design, the game's HUD in particular, as well as designing the game's loading screens and the screens of several computer monitors in-game. They both contribute ideas and add to the projects themselves, though not as frequently as senior developers.

The Developers, colloquially known as Level 5 Personnel, are the most numerous category of developers. He is also responsible for coding in sounds through FMOD, and setting up how and when audio is heard by the player. He is responsible for the game's main theme, as well as most of the game's music and sounds. He is the director of the UI and a scripter.Ĭorvus or Corvus B.

Scp containment breach unity trello code#
He is responsible for almost all of the code that Zornor did not create, including the functions of SCP-330, upgrades of AI code made by Zornor, a heavily improved UI, and several future additions such as new SCPs. The Senior Developers, colloquially known as The O5s, are the primary directors of the project and both develop themselves and help form the game's direction.Įrror or EternalError is a senior developer for SCP: Unity. He is responsible for most of the AI and most if not all of the game's primary systems including but not limited to worldgen, items and pathfinding. Zornor started the project alone, intending to create a remake of the game SCP: Containment Breach, though the scope broadened considerably and the direction shifted when more developers were brought onto the project. Zornor90 or Zornor is the main developer of SCP: Unity.
